![]() The bash damage is also dealt 0.4 seconds after proccing, in a separate instance, and counts as spell damage.Death does not prevent the proccing attack from applying Time Lock on the affected target.Cleave effects are based on Faceless Void's position and not the position of the image of him that appears.If the caster is a ranged hero, the instant attacks use their attack projectile.They do not have True Strike, but ignore disarms. This instant attack can proc any attack modifiers and on-hit effects normally, including Time Lock itself.0.4 seconds after proccing, Time Lock causes Faceless Void to perform an instant attack on the target.The proccing attack first applies the debuff, then its own damage.The bash from Skull Basher and Abyssal Blade is innately disabled for Faceless Void, even if Time Lock isn't leveled up.Fully procs on-damage effects if no abilities are on cooldown, such as Corrosive Skin, except those which have a minimum damage threshold (e.g.Deals 0 damage to units affected if they don't have any abilities on cooldown.With up to 6 abilities on cooldown, it can slow up to 60% ( 120%) movement speed and 60 ( 120) attack speed.Can deal up to the following amount of damage ( before reductions) with a certain amount of ability cooldowns, considering the cooldowns are present for the entire duration:.Deals damage in 1.1-second intervals, starting 1.1 seconds after the debuff is placed, resulting in up to 7/8/9/10 + 3/3/4 possible instances.TALENT NOTES Both the damage per second and movement and attack speed slow increasing talents do not update already existing debuffs on enemies. Also refreshes the debuff duration for enemy units affected by Chronosphere, effectively extending the duration at most for 3.75/4.25/4.75 seconds.Successive casts do not stack but refresh the duration.The debuff checks all cooldowns continuously and adapts the slow and damage values and stack count immediately.Also, it does not include abilities that are unaffected by cooldown manipulation.Time Dilation's debuff value does not include acquired abilities on cooldown and already lost, as they are not hidden, but removed.putting item in backpack, selling, etc.). Losing already granted abilities by Aghanim's Scepter (e.g.Abilities acquired from the Morphed targeted.Also counts the cooldown of the following hidden/acquired abilities: Each ability on cooldown adds a stack.The debuff applied has no stack limit, and the number of stacks can be seen on the status buff icon.Abilities affected by Time Dilation can still be reset (e.g.Affects cooldowns of passive abilities as well, but not item ability cooldowns.Causes enemy cooldowns and charge-based abilities to recharge 60% slower while they have the debuff.Affects units in the Fog of War and invisible units, but not invulnerable and hidden units.If Time Lock is not leveled, it is not applied.With the max travel distance and effect radius, Time Lock can be applied to units up to 1050/ 1100/ 1150/ 1200 ( 1200/ 1250/ 1300/ 1350) distance away. ![]() ![]() Fully affects hidden or ethereal units and units in the Fog of War at the landing destination, but not invisible units.Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occurring.Despite not performing instant attacks, for melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.This means Time Lock applied this way cannot proc more than once, and it does not affect Couriers.Instead, the force proc modifier is applied on enemies, which makes Time Lock trigger on them. Does not perform instant attacks to trigger the Time Lock.SCEPTER NOTES 0.4 seconds after cast, Time Walk applies Time Lock based on its current level on every enemy within 400 radius at the destination point. Frozen in Time, enemies can only stand oblivious as the Faceless Void dismantles them from within. He rips open a rift, bringing all but himself to a complete standstill. Enemies near him feel his gravitational presence and experience Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. He fast-forwards Back and Forth through space, Time Walking past obstacles, manipulating it to dodge any damage taken and Pausing his enemies in place momentarily. All values shown are without talent bonuses.ĭarkterror is a being for whom the laws of spacetime do not apply.
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